{"product_id":"blackmagic-design-fusion-studio-1","title":"Blackmagic Design Fusion Studio","description":"\u003cp\u003eUtilizing the advantages of a Node-based workflow, Blackmagic Design's Fusion Studio packs the power of a full 2D\/3D software-based compositing system into your computer running macOS 10.10 or later, Windows 8, or Windows 10 64-bit. Fusion Studio is resolution independent, supporting images over 32K x 32K with no limits on the output resolution. Fusion Studio takes advantage of GPU acceleration, moving the intense image processing computations away from your system's CPU.\u003c\/p\u003e    \u003cp\u003eFusion essentially places an entire VFX studio at your fingertips with keyframe- and spline-based animation tools for controlling the image effects you apply to your footage over time. You can use the keyframe and spline tools to control the included tools, which include Keying and matte tools, particle tools, and vector paint tools. The included 2D and 3D text tools allow you to create and animate text effects from simple to Hollywood-style effects. Fusion also works in 3D space, allowing you to import 3D scenes and models created in other programs, such as Maya, 3ds Max, and Cinema 4D and integrate them into your effects work. Fusion Studio is the paid version of the software, which includes several features that the free version lacks.\u003c\/p\u003e    \u003ch4\u003eGeneral\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eSupport for all major VR headsets\u003c\/li\u003e   \u003cli\u003e3D Camera Tracking\u003c\/li\u003e   \u003cli\u003eLag-free 90fps viewing\u003c\/li\u003e   \u003cli\u003ePlanar Tracking\u003c\/li\u003e   \u003cli\u003ePlanar Stabilization and steadying\u003c\/li\u003e   \u003cli\u003ePlanar Rotoscoping\u003c\/li\u003e   \u003cli\u003eDelta Keyer and Clean Plate\u003c\/li\u003e   \u003cli\u003eStudio Player (supports custom playlists, storyboards, and version tracking)\u003c\/li\u003e   \u003cli\u003eSupports ProRes, DNxHR, and MXF support for round tripping between applications\u003c\/li\u003e   \u003cli\u003eOpenCL support for GPU acceleration\u003c\/li\u003e   \u003cli\u003eReal-time viewing of 3D scenes\u003c\/li\u003e   \u003cli\u003eLive-action VR playback\u003c\/li\u003e   \u003cli\u003eSupports Stereo VR\u003c\/li\u003e   \u003cli\u003eConversion between VR image formats\u003c\/li\u003e   \u003cli\u003eVR Paint and Fix workflow\u003c\/li\u003e   \u003cli\u003eVR Motion Graphics and Tiling\u003c\/li\u003e   \u003cli\u003eStabilization of VR live-action scenes\u003c\/li\u003e   \u003cli\u003eVR colour correction\u003c\/li\u003e   \u003cli\u003eCollaboration—Multiple Artists can access the same projects on different machines\u003c\/li\u003e   \u003cli\u003eOptical Flow-Based retiming\u003c\/li\u003e   \u003cli\u003eIntegrated 2D and 3D compositing an animation environment\u003c\/li\u003e   \u003cli\u003eResolution independent with support for images over 32K x 32K\u003c\/li\u003e   \u003cli\u003eMix and match footage of different resolutions, field orders, aspect ratios, and formats within a single project\u003c\/li\u003e   \u003cli\u003eFootage of different colour depths can be processed in their native colour depth within a single flow graph\u003c\/li\u003e   \u003cli\u003eResponsive UI with interactive, real-time rendering\u003c\/li\u003e   \u003cli\u003eRender to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process\u003c\/li\u003e   \u003cli\u003eSeamlessly blend floating point, 64-bit and 32-bit images without concern\u003c\/li\u003e   \u003cli\u003eTwo-level proxy system for fast, interactive response\u003c\/li\u003e   \u003cli\u003eOpen and work with multiple comps at once\u003c\/li\u003e   \u003cli\u003eOpen unlimited floating display views\u003c\/li\u003e   \u003cli\u003eSave Custom interface layouts\u003c\/li\u003e   \u003cli\u003eUse Independent LUTs for each display view\u003c\/li\u003e   \u003cli\u003eSupport for dual displays\u003c\/li\u003e   \u003cli\u003eA\/B split view for comparing shots\u003c\/li\u003e   \u003cli\u003eView and edit your project in frames, timecode, or feet+frames modes\u003c\/li\u003e   \u003cli\u003eIncludes Generation studio wide management software for assigning tasks, tracking assets, and versioning shots\u003c\/li\u003e   \u003cli\u003eIncludes Avid Connect plugin for using Fusion from the Media Composer timeline\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eGPU Accelerations\u003c\/h4\u003e    \u003cp\u003eWith its GPU acceleration, you get instant feedback while you work so you can see exactly what you're doing. Whether you're working alone or with a client, Fusion gives you the real-time control you need so you can spend more time being creative and less time waiting.\u003c\/p\u003e    \u003ch4\u003eNode Based Interface\u003c\/h4\u003e    \u003cp\u003eFusion uses nodes—small icons that represent effects, filters, and other processing—can be connected together to easily build up larger and more complex visual effects. Nodes are easy to see and connect together; you can combine tools, images, and objects in any order to create unlimited visual effects. Nodes make it easy to adjust any single part of your project simply by clicking on the node and making an adjustment.\u003c\/p\u003e    \u003cul\u003e   \u003cli\u003eIntuitive node-based flow-graph interface for building composites\u003c\/li\u003e   \u003cli\u003eBranch and connect tools to multiple nodes\u003c\/li\u003e   \u003cli\u003eOpen and work with multiple comps at once\u003c\/li\u003e   \u003cli\u003eCopy and paste tools into other comps\u003c\/li\u003e   \u003cli\u003eGroup and collapse tools into sub-flow for better organization\u003c\/li\u003e   \u003cli\u003eDrag and drop footage into flow directly from file explorer\u003c\/li\u003e   \u003cli\u003eAdd notes to any node, or even the flow itself, as reminders or to assist with collaboration\u003c\/li\u003e   \u003cli\u003eRender a comp while working on another\u003c\/li\u003e   \u003cli\u003eShow thumbnails for images in flow graph\u003c\/li\u003e   \u003cli\u003eIntegrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eOptical Flow Tools\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eOptical Flow analysis for generating forward and back vectors\u003c\/li\u003e   \u003cli\u003eChange the speed of a clip using optical flow analysis\u003c\/li\u003e   \u003cli\u003eRepairFrame regenerates a frame using optical flow between its two neighbors\u003c\/li\u003e   \u003cli\u003eSmoothMotion for smoothing of colour or aux channels using optical flow\u003c\/li\u003e   \u003cli\u003eTween interpolates between two non-sequential images\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eStereoscopic 3D Toolset\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eBuilt-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode\u003c\/li\u003e   \u003cli\u003eDisparity stereo map generation, with mapping in both left and right eyes\u003c\/li\u003e   \u003cli\u003eNew Eye tool for generating new left and right images, with convergence and alignment\u003c\/li\u003e   \u003cli\u003eStereo Align tool for adjusting vertical alignment, convergence, and eye separation\u003c\/li\u003e   \u003cli\u003eDisparityToZ and ZToDisparity converts Disparity to and from Z depth\u003c\/li\u003e   \u003cli\u003eGlobal Alignment tool for adjusting a stereo pair without warping\u003c\/li\u003e   \u003cli\u003eStereo Stack and Unstack to combine Left and Right images into a single stereo pair\u003c\/li\u003e   \u003cli\u003eSupport for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing\u003c\/li\u003e   \u003cli\u003eStereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eGeneration\u003c\/h4\u003e    \u003cp\u003eFusion 16 Studio includes Generation, which is a multiuser management software. Generation helps you manage and track versions of every shot in your studio. You can assign tasks to artists, make notes, and see each team member's workload to help balance the work and finish projects faster. Fusion 16 Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don't have to copy and track multiple elements on different computers.\u003c\/p\u003e    \u003ch4\u003eAnimation Tools\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eDisplay and edit multiple animation splines\u003c\/li\u003e   \u003cli\u003eUse Bezier or cubic splines for animation curves\u003c\/li\u003e   \u003cli\u003eScale, shape, and stretch splines\u003c\/li\u003e   \u003cli\u003eSet looping parameters for ping-pong, relative, and number of loops\u003c\/li\u003e   \u003cli\u003eUse keyframe markers as guides\u003c\/li\u003e   \u003cli\u003eStep-in and step-out keyframe modes\u003c\/li\u003e   \u003cli\u003eSet guides, markers, and snap-to points\u003c\/li\u003e   \u003cli\u003eUse time value offsets and scaling for multiple selected keyframes\u003c\/li\u003e   \u003cli\u003eGlobal ease in and out controls\u003c\/li\u003e   \u003cli\u003eShape box to deform and taper splines\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eTimeline\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eNon-linear timeline display for adjusting element timing\u003c\/li\u003e   \u003cli\u003eTrim and position multiple clips simultaneously\u003c\/li\u003e   \u003cli\u003eScrub audio and view waveform within timeline\u003c\/li\u003e   \u003cli\u003eSift the timeline display to show specific tools or groups of tools\u003c\/li\u003e   \u003cli\u003eSet guides, markers, and snap-to points\u003c\/li\u003e   \u003cli\u003eIntegrated spline viewer and editor\u003c\/li\u003e   \u003cli\u003eSpreadsheet view for quick editing of animated parameters\u003c\/li\u003e   \u003cli\u003eDrag-and-drop sorting of tools in the timeline to better focus on timing and keyframes\u003c\/li\u003e   \u003cli\u003ecolour coding of tools and splines\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003ePerformance\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eCompletely multi-threaded rendering, uses every CPU available\u003c\/li\u003e   \u003cli\u003eGPU Acceleration of 3D workspace and rendering\u003c\/li\u003e   \u003cli\u003eOpenCL Acceleration of computationally intensive tools\u003c\/li\u003e   \u003cli\u003eRender and interactive performance scalable with remote nodes\u003c\/li\u003e   \u003cli\u003eDesigned to work efficiently with extremely large files\u003c\/li\u003e   \u003cli\u003eEnhanced file caching for local and networked drives\u003c\/li\u003e   \u003cli\u003eDisk and RAM Caching stores processed images for immediate playback\u003c\/li\u003e   \u003cli\u003eCache manager work invisibly in background—no user intervention required\u003c\/li\u003e   \u003cli\u003eMultiple tools can simultaneously maintain their own cache\u003c\/li\u003e   \u003cli\u003eImprove local performance\/interactivity with remote render nodes\u003c\/li\u003e   \u003cli\u003eAutomatic memory tuning\u003c\/li\u003e   \u003cli\u003eImages already in cache do not re-render\u003c\/li\u003e   \u003cli\u003eCache output of any node to either RAM or disk\u003c\/li\u003e   \u003cli\u003eRegion of interest and user-definable domain of definition speed up image processing\u003c\/li\u003e   \u003cli\u003eInfinite Canvas eliminates clipping of image areas outside the project bounds\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003e3D Workspace\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eA fully integrated 3D compositing environment with lights, camera snap casted shadows\u003c\/li\u003e   \u003cli\u003e3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs\u003c\/li\u003e   \u003cli\u003eRender scenes with many millions of polygons and complex shading\u003c\/li\u003e   \u003cli\u003eGPU-based renderer\u003c\/li\u003e   \u003cli\u003eImport 3D models from Maya, 3ds Max, Cinema 4D, and more\u003c\/li\u003e   \u003cli\u003e3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials\u003c\/li\u003e   \u003cli\u003eRelighting using rich deep pixels and reshading tools to a full GPU renderer\u003c\/li\u003e   \u003cli\u003eThe GPU render outputs multiple layer types for later processing\u003c\/li\u003e   \u003cli\u003eGPU accelerated Ambient Occlusion rendering\u003c\/li\u003e   \u003cli\u003eGeometry creation, with primitives and 3D text\u003c\/li\u003e   \u003cli\u003eBending, tapering, and warping of geometry or groups of objects\u003c\/li\u003e   \u003cli\u003eDuplicate, Replicate objects to create armies or crowds\u003c\/li\u003e   \u003cli\u003eSupport for multiple renderers and many scenes in one composition\u003c\/li\u003e   \u003cli\u003eImport tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eMultichannel Support\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eUse the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material\u003c\/li\u003e   \u003cli\u003eDepth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background\u003c\/li\u003e   \u003cli\u003e3D Z -Depth Blur for true depth-of-field focusing\u003c\/li\u003e   \u003cli\u003e3D Shader for relighting object based on the information contained in the normals channel\u003c\/li\u003e   \u003cli\u003e3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map\u003c\/li\u003e   \u003cli\u003e3D Texture to apply reflection maps and replacement textures to 3D rendered objects\u003c\/li\u003e   \u003cli\u003eUse object and material ID's to mask the effect of any tool\u003c\/li\u003e   \u003cli\u003eUse the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information\u003c\/li\u003e   \u003cli\u003eDeep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eDeep Pixel Compositing\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eGenerate deep pixel data like World Position, Normals, UV\u003c\/li\u003e   \u003cli\u003eVolumetric Renderer, with full ray casted self shadowing volumes with variable density\u003c\/li\u003e   \u003cli\u003eWorld Position Pass integration of images with occlusion\u003c\/li\u003e   \u003cli\u003eMasking and Volumetric Atmospherics using World Position Pass\u003c\/li\u003e   \u003cli\u003eOpenCL GPU accelerated for real-time interactivity and rendering\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eParticles\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003e3D flow-based particle suite\u003c\/li\u003e   \u003cli\u003eFully OpenGL accelerated\u003c\/li\u003e   \u003cli\u003eBitmap, geometric, or pixel-based particle styles for increased flexibility\u003c\/li\u003e   \u003cli\u003eVariable control over spin, size, velocity, angle, spin, fade, blur, and colour over time\u003c\/li\u003e   \u003cli\u003eModify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point, and gradient forces\u003c\/li\u003e   \u003cli\u003eControl modifier tools with effectors and force emitters, based on bitmaps, shapes, or polylines\u003c\/li\u003e   \u003cli\u003eAdvanced behavioral controls like flocking, turbulence, spawning, and n-body attraction\u003c\/li\u003e   \u003cli\u003eN-GON particle style provides a variety of shaded geometric shapes for particles\u003c\/li\u003e   \u003cli\u003eImage Emitter tool turns each pixel of an image into a particle\u003c\/li\u003e   \u003cli\u003eModify particle attributes with custom expressions\u003c\/li\u003e   \u003cli\u003eProduce depth-of-field blurring on particles based on Z-position\u003c\/li\u003e   \u003cli\u003eAnimate any particle parameter over time\u003c\/li\u003e   \u003cli\u003eApply motion blur to all particle streams\u003c\/li\u003e   \u003cli\u003eChoose from a variety of predefined particle styles and brushes\u003c\/li\u003e   \u003cli\u003eMerge separate particle streams together with pMerge tool\u003c\/li\u003e   \u003cli\u003eOutput Z-buffer position for each particle, and depth blur particles together\u003c\/li\u003e   \u003cli\u003eChange particle styles based on collision and other 'events'\u003c\/li\u003e   \u003cli\u003eNetwork renderable to slash render times\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eNetwork Rendering\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eRender Fusion comps on remote CPUs using unlimited number of render nodes\u003c\/li\u003e   \u003cli\u003eNetwork rendered previews, tool caches speed the entire production process from start to finish\u003c\/li\u003e   \u003cli\u003ePowerful render manager for maximum efficiency\u003c\/li\u003e   \u003cli\u003eAssign remote nodes to render groups and submit flow to only specified groups\u003c\/li\u003e   \u003cli\u003eAssign priorities to a submitted render to help resolve conflicts in busy environments\u003c\/li\u003e   \u003cli\u003eNetwork render Flipbook previews Disk and Ram caches\u003c\/li\u003e   \u003cli\u003ePower Cluster predicatively renders the frames around current time during an interactive session using the remote nodes\u003c\/li\u003e   \u003cli\u003eSelect the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow\u003c\/li\u003e   \u003cli\u003eNodes that become available after a render has begun automatically rejoin the queue\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eLayer Blending Tools\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eUse standard layer blend modes like screen, overlay, multiply, and soft light\u003c\/li\u003e   \u003cli\u003eChoose between additive and subtractive merge modes\u003c\/li\u003e   \u003cli\u003ePerform Z-depth compositing\u003c\/li\u003e   \u003cli\u003eApply 'burn in' overexposure to foreground layer\u003c\/li\u003e   \u003cli\u003eDissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve\u003c\/li\u003e   \u003cli\u003eApply calculated motion blur to any tool with animation applied\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003ePaint\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eVector-based paint system\u003c\/li\u003e   \u003cli\u003ePaint with hard or soft edge brushes or bit map image brushes\u003c\/li\u003e   \u003cli\u003eChoose paint styles including Clone, Emboss, Smear, Stamp, and more\u003c\/li\u003e   \u003cli\u003eUse strokes and shapes to paint non-destructively on images\u003c\/li\u003e   \u003cli\u003eOn-the-fly caching\u003c\/li\u003e   \u003cli\u003eIndividual strokes can be moved, edited, animated, and tracked\u003c\/li\u003e   \u003cli\u003eSupports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity\u003c\/li\u003e   \u003cli\u003eInfinitely scalable brushes with fine softness control\u003c\/li\u003e   \u003cli\u003eFlood fill for magic wand-style operations that work over time\u003c\/li\u003e   \u003cli\u003eBezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003e2D\/3D Text Creation\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eComplete control over every parameter of a font's colour, size, kerning, and layout\u003c\/li\u003e   \u003cli\u003eUse any TrueType, Open Type, or PS1 type font\u003c\/li\u003e   \u003cli\u003eLayout text along spline paths, to a frame, or circle\u003c\/li\u003e   \u003cli\u003eAlign text to frame, image or path, including horizontal and vertical justification\u003c\/li\u003e   \u003cli\u003eFull Unicode support for international and extended character sets\u003c\/li\u003e   \u003cli\u003eManually adjust the kerning and position of every character\u003c\/li\u003e   \u003cli\u003eMix and match fonts, colours, size, and texture in a single tool\u003c\/li\u003e   \u003cli\u003eExtrude Text in 3D\u003c\/li\u003e   \u003cli\u003eCustom 3D bevel creation\u003c\/li\u003e   \u003cli\u003eUse multiple fill, outline, and text borders\u003c\/li\u003e   \u003cli\u003eUse modifiers like Scramble, Timecode, and Follower\u003c\/li\u003e   \u003cli\u003eAnimate built-in 'type on' effects, rolls, and crawls\u003c\/li\u003e   \u003cli\u003eTransform layout, characters, words, and shading elements separately\u003c\/li\u003e   \u003cli\u003eFills and outlines have individual shading, softness, and glow\u003c\/li\u003e   \u003cli\u003eMap images and sequences onto text with a variety of mapping styles\u003c\/li\u003e   \u003cli\u003eStore commonly used styles in library swatches for future use\u003c\/li\u003e   \u003cli\u003eTransform text in 3D, with independent transforms for the layout, character, and shading components\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eTracking\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eUnlimited tracking points within a single tracker\u003c\/li\u003e   \u003cli\u003eHigh sub-pixel precision\u003c\/li\u003e   \u003cli\u003eIntegrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool\u003c\/li\u003e   \u003cli\u003eAdaptive pattern acquisition\u003c\/li\u003e   \u003cli\u003eTrack paths forward and backward\u003c\/li\u003e   \u003cli\u003eStabilization based on an unlimited number of track points\u003c\/li\u003e   \u003cli\u003eSmooth and stabilize camera motion without eliminating existing pan or zoom\u003c\/li\u003e   \u003cli\u003eAutomatic selection of best tracking channel, red, green, blue, alpha or luminance\u003c\/li\u003e   \u003cli\u003eChoose a manual rotation axis for stabilization\u003c\/li\u003e   \u003cli\u003eDrive the animation of any parameter, path, or tool with tracked data\u003c\/li\u003e   \u003cli\u003ePublish and connect individual points on a spline\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eCreator Tools and Grain\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eFast Noise tool for quick, high-quality noise patterns\u003c\/li\u003e   \u003cli\u003eMandelbrot generator produces scalable fractal images\u003c\/li\u003e   \u003cli\u003eContinuous and discontinuous noise options\u003c\/li\u003e   \u003cli\u003eNoise detail and noise brightness maps for precision control over noise generation\u003c\/li\u003e   \u003cli\u003eBackground generator for solid and gradient type backgrounds\u003c\/li\u003e   \u003cli\u003eGenerate gradients calculated in RGB, HLS, HSV, or LAB colour space\u003c\/li\u003e   \u003cli\u003eUnlimited gradient colour points for fine control over gradient progression\u003c\/li\u003e   \u003cli\u003eAnimate gradient procession over time\u003c\/li\u003e   \u003cli\u003eSelect from one of six gradient types including linear, radial, and square\u003c\/li\u003e   \u003cli\u003eStatic, repeat and ping-pong modes for out of bounds gradients\u003c\/li\u003e   \u003cli\u003eDay Sky simulates the Sky based on time of year and time\u003c\/li\u003e   \u003cli\u003ePlasma generator for frequency interference based noise patterns\u003c\/li\u003e   \u003cli\u003eAdjustable grain strength, size, softness, and spacing\u003c\/li\u003e   \u003cli\u003eResponse curves control amount of grain across a gradient for each colour channel to closely match film stock grain behavior\u003c\/li\u003e   \u003cli\u003ecolour differences between grain channels help match non-monochromatic-type grains\u003c\/li\u003e   \u003cli\u003eChoose between random or seeded grain noise for repeatable and static noise types\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eKeying \/ Matte Tools\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eIndustry standard Primatte 5 Keyer\u003c\/li\u003e   \u003cli\u003eFusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction\u003c\/li\u003e   \u003cli\u003eChroma and Luma Keyer for extracting mattes from colour or luminance channels\u003c\/li\u003e   \u003cli\u003eFive modes of spill suppression to eliminate even the most difficult reflection halos\u003c\/li\u003e   \u003cli\u003eAnimated garbage mattes for isolating rigging and set elements\u003c\/li\u003e   \u003cli\u003eAdjustable edge gamma and fringe colour correction\u003c\/li\u003e   \u003cli\u003eMatte thresholding for semi-transparent region replacement\u003c\/li\u003e   \u003cli\u003eMatte blur, gamma, and contrast control for post-key processing of the matte\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eImage Processing Filters\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eLens-type defocusing with blooming and NGon elements\u003c\/li\u003e   \u003cli\u003eLens flare-style hotspots with occlusion and lens aberrations\u003c\/li\u003e   \u003cli\u003eGlow, soft glow, glow under, and glow thresholding modes\u003c\/li\u003e   \u003cli\u003ePre-masks for glow, highlight, dve, and other tools\u003c\/li\u003e   \u003cli\u003eDirectional blurs for motion and zoom style blurring\u003c\/li\u003e   \u003cli\u003eErode and dilate filters for burn in and overexposure effects\u003c\/li\u003e   \u003cli\u003eSharpen and unsharpen masking\u003c\/li\u003e   \u003cli\u003eSobel and laplacian edge detection\u003c\/li\u003e   \u003cli\u003eCustom convolution kernel filtering\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eTransforms and Warping\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eTransform image with high-quality area sampling for excellent antialiasing\u003c\/li\u003e   \u003cli\u003eConcatenated transformations speed operations and improve quality\u003c\/li\u003e   \u003cli\u003eApply displacements, dents, and vortexes to any image\u003c\/li\u003e   \u003cli\u003eChoose from one of eight drip deformations with control over amplitude, aspect, frequency, and aspect\u003c\/li\u003e   \u003cli\u003eTrue perspective positioning and correction\u003c\/li\u003e   \u003cli\u003eCorner pinning for sign replacement and four-point scaling\u003c\/li\u003e   \u003cli\u003eGrid-based image warping over an entire image or a specified region\u003c\/li\u003e   \u003cli\u003eDefine separate source and destination grids for morphing effects\u003c\/li\u003e   \u003cli\u003eComplete bezier and smoothing control over each grid point\u003c\/li\u003e   \u003cli\u003eMagnet or static selection types for easy manipulation of multiple grid points\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eRetiming\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eLinear and Non-Linear retiming of clips\u003c\/li\u003e   \u003cli\u003eAnimatable frame interpolation and blending for smoother motion\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eRotoscoping Tools and Masking\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eCreate masks using bezier splines, B-splines, paint tool, or bitmap images\u003c\/li\u003e   \u003cli\u003eMagic wand-type mask performs colour picking over time\u003c\/li\u003e   \u003cli\u003eNon-uniform feathering of spline shapes\u003c\/li\u003e   \u003cli\u003eRoto Assist to find edges of the subject\u003c\/li\u003e   \u003cli\u003eRoto Onion skinning, shows the roto shapes for multiple frames\u003c\/li\u003e   \u003cli\u003eControllable motion blur\u003c\/li\u003e   \u003cli\u003eUse masks to limit the effect of any tool to a specified region\u003c\/li\u003e   \u003cli\u003eRe-order, copy, paste, and cut masks\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eColour Tools\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eAdjust hue, saturation, tinting, gamma, gain, contrast, and brightness for any colour channel or luminance range\u003c\/li\u003e   \u003cli\u003eManipulate levels and image histogram directly\u003c\/li\u003e   \u003cli\u003eSpline-based colour Curves tool allows look-up-table colour correction for infinite flexibility\u003c\/li\u003e   \u003cli\u003eUser definable ranges for shadows, midtones, and highlights\u003c\/li\u003e   \u003cli\u003eSeparate colour correction by channel or region\u003c\/li\u003e   \u003cli\u003ecolour match to a reference image\u003c\/li\u003e   \u003cli\u003eChannel Booleans tool to copy and blend image channels based on add, subtract, multiply, and other mathematical operations\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eColourspace Processing\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eSupports integer and HDRI floating processing of colour depth\u003c\/li\u003e   \u003cli\u003eOut-of-range colour values are preserved through colour adjustments\u003c\/li\u003e   \u003cli\u003eIndustry-standard colour spaces including ACES, REC709, REC2020, and Wide Gamut\u003c\/li\u003e   \u003cli\u003eLinear Light colour\/Open colour IO\u003c\/li\u003e   \u003cli\u003eMonitor calibration\u003c\/li\u003e   \u003cli\u003eWaveform, Vectorscope, and Histogram displays\u003c\/li\u003e   \u003cli\u003eLUT creation, analyzing, and designing tools\u003c\/li\u003e   \u003cli\u003e3D LUTs\u003c\/li\u003e   \u003cli\u003eWork in RGB, YUV, CMY, and other colour spaces\u003c\/li\u003e   \u003cli\u003eUse logarithmic images like Cineon and DPT without first converting them to linear space\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003e3rd Party Plugin Support\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eSupport for OpenFX Plugins, including GenArts and RE:Vision Effects\u003c\/li\u003e   \u003cli\u003eNative SDK for 3D and image processing tools\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eBins and Media Organization\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eBins for easy access to commonly used Tools, Settings, Macros, Compositions, and Footage\u003c\/li\u003e   \u003cli\u003eBin server for sharing Bin assets over network\u003c\/li\u003e   \u003cli\u003eCarry Metadata through a project pipeline\u003c\/li\u003e   \u003cli\u003eRead existing Metadata on clips\u003c\/li\u003e   \u003cli\u003eCopy and insert custom metadata to any image\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eFile Format Compatibility\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eSupport for Blackmagic Design Cinema Cameras and Cinema DNG format\u003c\/li\u003e   \u003cli\u003eSupports over 30 image files formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime\u003c\/li\u003e   \u003cli\u003eSupport for SVG scalable vector files\u003c\/li\u003e   \u003cli\u003eSupport for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras, and Cine format\u003c\/li\u003e   \u003cli\u003e3:2 Pull Down and Pull Up with automatic sequence detection\u003c\/li\u003e   \u003cli\u003eProcess fields\/frames in NTSC, PAL or HD field orders, control over dominance or field order\u003c\/li\u003e   \u003cli\u003eCreate clip lists containing multiple files within a single loader\u003c\/li\u003e   \u003cli\u003eLoad and process common IFL (image file list) formats\u003c\/li\u003e   \u003cli\u003eLoad full resolution and proxy clips together, toggling between modes on the fly\u003c\/li\u003e   \u003cli\u003eUse WAV audio for timing and playback\u003c\/li\u003e   \u003cli\u003eView audio waveform in timeline\u003c\/li\u003e  \u003c\/ul\u003e    \u003ch4\u003eExtensibility\u003c\/h4\u003e    \u003cul\u003e   \u003cli\u003eEmbedded Lua and Python scripting support\u003c\/li\u003e   \u003cli\u003eIntegrated development environment\u003c\/li\u003e   \u003cli\u003ePre-built scripts to automate common workflows\u003c\/li\u003e   \u003cli\u003eControl Fusion scripts from local or remote machines\u003c\/li\u003e   \u003cli\u003eLaunch and control external tools from within Fusion\u003c\/li\u003e   \u003cli\u003eMacro tool combines standard tools to create custom tools\u003c\/li\u003e   \u003cli\u003eFuses tool kit for development of OpenCL custom tools\u003c\/li\u003e   \u003cli\u003eJust-in-Time compiling of image processing tools\u003c\/li\u003e  \u003c\/ul\u003e","brand":"Blackmagic 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